D2 The Search For Cain
The Search for Cain | |||
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Quest Giver | Akara | ||
Quest Area | Tristram | ||
Goal | Rescue Deckard Cain | ||
Reward | Cain identifies all items gratuitous of charge. Magic Ring from Akara | ||
Quest Items | Scroll of Inifuss | ||
Optional? | No | ||
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Akara will grant you this quest upon completion of the Sisters' Burial Grounds. Akara volition tell you of a Horadrim sage named Deckard Cain, whom she believes will be able to suggest the Rogues on their nowadays state of affairs. Deckard Cain can be institute in the town of Tristram; however, the journey is too far on human foot, then yous must travel by way of the Cairn Stones located somewhere in Stony Field.
Akara goes on to explain that the just way to activate the Cenotaph Stones is to bear on each one in a specific society. The proper order tin can exist establish within the runes on the bark of the sacred Tree of Inifuss, which you lot must bring to Akara for translation.
To notice the Tree of Inifuss, you must travel to the Nighttime Wood, accessible simply through the Clandestine Passage in Stony Field. The Tree of Inifuss is typically located by itself, and is guarded by a Super Unique Gargantuan Beast known as Treehead Woodfist. Once you have taken the Scroll of Inifuss, render to Akara in the Rogue Encampment.
Afterward Akara has translated the runes, return to Stony Field and locate the Cairn Stones, which are guarded by a Super Unique Carver named Rakanishu. Using the Roll of Inifuss every bit a guide, touch each of the Cairn Stones in the correct lodge to open a portal direct to Tristram. Deckard Cain tin can be plant near the well in the centre of Tristram, guarded by several Champion monsters. Information technology should also be noted that both Griswold and Wirt can be institute here as well, notwithstanding, neither are what they once used to be.
Following his rescue, Deckard Cain will offering to identify items for you at no charge. Akara will likewise reward y'all with a random magic ring.
If you practise non rescue Deckard Cain before continuing to Act II, it will be considered a failed quest until a new game has been made. In this case, Deckard Cain volition tell yous that he was rescued by the Rogues, and yous will have to pay in order to have your items identified by him.
Quest Activation Dialog
Akara:"It is articulate that nosotros are facing an Evil difficult to encompass, let alone combat. There is only one Horadrim Sage, schooled in the most arcane history and lore, who could help us... his proper noun is Deckard Cain. You must travel to Tristram. I pray that he withal lives."
NPC Quest Dialog
Later on Initiating
Akara:"Tristram is too far to journeying by pes... Cain would likely be dead when you arrived. However, in that location is a magical portal that volition take you there instantly. To open it, one must stand within the circle of Cenotaph Stones and touch them in a certain order. The proper order can be establish in the runes written on the bawl of the Tree of Inifuss. You must find the sacred Tree of Inifuss and bring back its bark. I will interpret the runes to unlock the Stones' mystic blueprint."
Charsi:"If yous bring back the bark of Inifuss, Akara will tell y'all how to get to Tristram."
Gheed:"I would sooner micturate in a tankard of my own ale than journey to Tristram!"
Kashya:"The bark of Inifuss holds mystical runes. Akara can translate them... into our revenge!"
Warriv:"Months agone, I came beyond a few survivors from Tristram. They said that Cain had gone one-half-mad and could no longer distinguish fact from fantasy."
Early Return I
Akara:"How will y'all find Cain without going to Tristram? Finding the Tree of Inifuss is the showtime footstep on your journey."
Charsi:"Without the bark of Inifuss you tin't find Cain."
Gheed:"Barking upwards the wrong tree, huh? You'll detect it, just keep looking."
Kashya:"The Tree of Inifuss is difficult to detect, but yous'll know it when you see it."
Warriv:"He who seeks that which cannot be found must wait inside himself for further guidance... or look harder!"
Early Return II
Akara:"Ah, very good. I accept translated the runes on this scroll. Y'all must detect the Cairn Stones and bear on them in the order that I take written."
Charsi:"Become this to Akara. Merely she tin can understand it."
Gheed:"Look, friend... I trade a lot of strange items, just I'm not going to start dealing in bawl. Okay?"
Kashya:"With this whorl you may open up a portal back to Tristram. Only Akara can decipher its logic."
Warriv:"This looks similar gibberish to me. Akara may know what to make of it."
Early Return 3
Akara:"If he still lives, Deckard Cain may exist in grave peril! Y'all must bustle to Tristram before all is lost!"
Charsi:"I have heard that Tristram is now in ruins! Without Cain, I fearfulness for the ruin of all of united states."
Gheed:"I'm told that Tristram now resembles a mead hall... after a Barbarian wedding! I will await hither for your nigh glorious return."
Kashya:"Deckard Cain has crucial knowledge about the Evils we face. Y'all must discover him!"
Warriv:"It is too dangerous to travel to Tristram. I won't be leaving here until the way is clear!"
Upon Completion
Akara:"You lot have risked your life to rescue Cain. For that we thank you. We must seek his counsel immediately."
Cain:(In Tristram) "...I thanks, friend, for coming to my aid." (In Rogue Encampment) "As a token of my gratitude, I will identify items for you at no charge."
Charsi:"Akara wishes to advantage you lot for your bravery in returning Deckard Cain."
Gheed:"Ah, Cain is here... some other client. I oasis't been this pleased since a love-starved maiden let down a flake more than her hair."
Kashya:"Again, yous amaze me, outlander. The Sisterhood is grateful to you for delivering Cain to us. I believe Akara has something to tell y'all."
Warriv:"Only a brave charlatan could return with Deckard Cain. Akara has a reward for your valor."
Upon Failure
Cain:"Blessings on the Rogues! They finally rescued me from that cursed place!"
Additional Dialogue
Cain:"Regrettably, I could practice nothing to prevent the disaster which devastated Tristram. It would appear that our greatest fears accept come to laissez passer. Diablo, the Lord of Terror, has over again been set loose upon the earth! Every bit you lot know, some time ago Diablo was slain beneath Tristram. And when our hero emerged triumphant from the labyrinth beneath town, we held a g celebration that lasted several days. Nevertheless, every bit the weeks passed, our hero became increasingly aloof. He kept his distance from the rest of the townsfolk and seemed to lapse into a nighttime, brooding depression. I thought that perhaps his ordeal had been then disturbing that he just could not put information technology out of his mind. The hero seemed more than tormented every passing day. I remember he awoke many times - screaming in the dark - always something about 'the East'. 1 day, he simply left. And shortly thereafter, Tristram was attacked by legions of foul demons. Many were slain, and the demons left me to die in that cursed cage. I believe at present that Tristram's hero was that Dark Wanderer who passed this way before the Monastery roughshod. I fear even worse, my friend... I fright that Diablo has taken possession of the hero who sought to slay him. If true, Diablo will become more powerful than ever before. Y'all must stop him or all will exist lost."
Graphic symbol Quest Dialog
Cenotaph Stones
Amazon:"These stones serve some magical purpose."
Assassinator:"These stones concur an ancient power."
Barbarian:"These magic stones are ancient."
Druid:"Hm. Such stones are common back abode."
Necromancer:"I sense many spirits about these stones."
Paladin:"Maybe Akara could dispel the mystery of these stones."
Sorceress:"These stones radiate powerful magic."
Tree of Inifuss
Amazon:"What a strange-looking tree."
Assassin:"How has this tree escaped corruption?"
Barbarian:"This tree is one-of-a-kind."
Druid:"This dead tree teems with energy."
Necromancer:"This tree shines with inner spirit."
Paladin:"This tree beard with magic."
Sorceress:"This ancient tree has an aureola of magic about it."
Tristram Entry
Amazon:"It'south equally if a great war were fought here."
Assassinator:"Tristram, the first to fall to Diablo'due south wrath."
Barbarian:"The land here is dead and lifeless."
Druid:"Ah, yeah, ruins - the fate of all cities."
Necromancer:"All that'due south left of proud Tristram are ghosts and ashes."
Paladin:"What a tragic cease to Tristram."
Sorceress:"Tristram was no match for Diablo'south fury."
Rescuing Cain
Amazon:"Deckard Cain! Become to the Rogue camp without filibuster!"
Assassin:"Cain, go to the Rogue camp!"
Barbarian:"Deckard Cain, y'all've got to get out of here!"
Druid:"Deckard Cain! Leave this place!"
Necromancer:"Deckard Cain, if you lot value your life, leave here immediately."
Paladin:"Deckard Cain, leave quickly!"
Sorceress:"Deckard Cain! Become to the Rogue camp!"
Diablo II Quests | ||
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Act I | Den of Evil • Sisters' Burying Grounds • The Search for Cain • The Forgotten Tower • Tools of the Trade • Sisters to the Slaughter | |
Act Ii | Radament'south Lair • The Horadric Staff • The Tainted Sun • The Arcane Sanctuary • The Summoner • The Seven Tombs | |
Act III | The Golden Bird • Bract of the Old Religion • Khalim's Will • Lam Esen's Tome • The Blackened Temple • The Guardian | |
Act Four | The Fallen Angel • Hell's Forge • Terror'southward End | |
Act Five | Siege on Harrogath • Rescue on Mountain Arreat • Prison of Ice • Betrayal of Harrogath • Rite of Passage • Eve of Devastation |
D2 The Search For Cain,
Source: https://diablo-archive.fandom.com/wiki/The_Search_for_Cain_(Diablo_II_Quest)
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